The upper half displays default settings, below is subpixel AA at work. All other 3d accelerators with AGP texturing used it to upload textures faster through DMA mode in rare cases when local video memory is not enough. Without this feature Starfighter PCI performs admirably, but of course the result ought to be discarded. Maybe it is about time to make one? They used an AGP-to-PCI bridge chip and had more on-board memory for storing textures locally on the card, and were actually faster than their AGP counterparts in some performance tests. It couldn’t keep up with the rapid progress of 3dfx though and so was forgotten like various others. All of the local video memory is used for rendering and depth buffers.

Uploader: Voodoosida
Date Added: 28 July 2015
File Size: 32.43 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 40311
Price: Free* [*Free Regsitration Required]

There almost isn’t any and my test machine is using Duron processor, which should access main memory fairly often due to its small L2 cache. After all, the chip in control of 32bit AGP addressing can use up to 2GB of write combined system memory.

Meanwhile a refresh part was being designed, the i The Model M is not for the faint intrl740 heart. Another successor that was ultimately cancelled in September was the GPU code-named Capitola to be used in conjunction with the similarly ill-fated Timna processor.


Nostalgia isn’t what it used to be. Experience There is one more feature to cover, behold:.

It required special bridge chip emulating AGP texturing with on-board memory, since i can only work with AGP aperture. Crucial partner was Real3D with three decades of experience from space and military 3d graphics. Mon Jun 29, 8: No registered users and 0 guests. The peak bandwidth of AGP 1. Main memory bandwidth can be crucial for performance with Intel AGP card as whole system performance suffers.

Quake 3 has little mercy for old 3d chips. Having reduced texture transfers to a fraction of usual amount the i achieves amazing performance considering its reliance on system memory. However the Intel abandoned texturing from local memory and can only use AGP memory. Yes it was a major flop in the market that everyone made fun of, but I’m thinking that Intel could try again using a vastly scaled up verison of their iGPUs, but this time do it right.

Intel – Wikipedia

To this grapnics Intel has not come out of its fortress of integrated graphics, but ambitions are still there as Larabee projects prove. That means support for Starfighter PCI lasted only half a year. It would be great to have variants with less memory to see how it performs with more buffers located in system memory. Together with AGP 2x texturing bandwidth the i claims respectable 1. Also, I could not get first Motoracer bilineary filtered with last driver. They already got trust from Sega to use their graphics in arcade machines, and even grphics own arcade hit ‘Desert Tank’.


It can render full featured triangles per second gdaphics an average of pixels per triangle. Savage3D might be older too But at the time the divide between arcade cabinets and home computers was still large.

Should your card have less than 8 MB framebuffer, your chances are even lower. In spite of this, pundits continued to agree that its release would have enormous effects on the market.

Only few i cards made it into wild, making them super rare. It was MHz microprocessor with extensive floating point functionality.

IntelIntel Extreme Graphics. Board index Hardware Graphics.

Intel740 Graphics Accelerator Software Driver (Version 1.20) (1999)

I don’t even have old enough Intel70 to be able to change the frequency so overclocking investigation may come later. Advanced Micro Devices, Inc. Or is this burned once twice shy? Retrieved from ” https: Mon Jun 29, 3: